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22 Game Reviews

5 w/ Responses

AHAHAH YOU DIDN'T SAY THE MAGIC WORD!

This is even better than Guitar Hero III! Awesome

Ya, you got me there!

Trust me, I was not expecting that screamer. Needed more Rickroll though :)

Fair concept, needs a little work

It was an interesting and original game, though personally I think you could have added a high-score function so we could personally brag if we became the ultimate Ninja Master.

p.s. I got freshman.

p.s.2. I WANT MY BEATBOUNCE.

Pretty original

But, I must ask you, how the heck do you sync these things so excellently? Overall, pretty original game!

Coolio-Niato responds:

Secret :P Glad you liked it =)

More of a joke than anything

Well, I don't know exactly what to say, other than this game was hilarious and fun. If anyone has ever dreamed of pummeling a conductor with a cannon, today is your lucky day.

I don't know what else to say .... since I'm still cracking up at the ending :D

I'll let the numbers speak for themself :)

Graphics - 8
Originality - 7 (10 for the whole cannon thing, -3 for a traditional and overplayed concept)
Music - 10
Mechanics - 8
Overall - 8

Unique and interesting

This game was well, interesting, I sorta liked it, and I sorta disliked it in some portions. The mechanics were quite original, but the look and all that...to me, was sorta boring. The music isn't something to talk about, but at least it's a different style than the other hardcore techno rave games. I give you that for originality, but maybe you should make a 2nd version, a simliar game with simliar mechanics, but a bit more upbeat and raveish.

Graphics - 7
Originality - 8
Music - 4
Mechanics - 9
Overall - 8

To tell the truth

I didn't really like this. It's good that you've finally released a new version and all, but there are several things I didn't like about this game that makes me like X2 alot more than this one, and I am being critical here:

1. The graphics wern't very good looking, when I look at this being a highly anticpated sequel, I was expecting better looking graphics. I thought they looked lazy and rushed.

2. Even on lower difficulties, I found all the songs to be very underrated on your difficulty scale. All the songs were too tough! Even on supposedly lower difficulties I couldn't pass ANYTHING. There are other reasons why I found it more hard.

3. You changed around the notecharts, I liked the old "scratch and 4 keys" thing, I thought it made it more original. But now, it just seems tougher with even numbers of keys (or with 6 keys and space bar, o2jam/djmax style).

4. You changed the life bar system from the IIDX scoring system to a DDR styled one. I didn't like that, I liked the threshold system, it allowed you to gain back up and still pass the song even if you majorly mess up in a spot

Going over it all, I think I may just go back to Extreme 2 and never go back. I was expecting a revolution, but all I got was yet another lousy sequel. They're always like that...

Graphics - 4
Originality - 2
Music - 7
Mechanics - 9
Overall - 6

Strykor responds:

1. I put a huge amount of time into the song select interface alone, I was trying for a look that is a bit more simple and less cluttered compared to the previous games. I can understand any criticism about screen transitions though, since they honestly were rushed somewhat (I will be addressing this).

2. The game in general is probably more difficult then previous ones, especially on the Extreme difficulty. I tried to make the lifebar as lenient as possible to make up for this.

3. Having a 'scratch' when you are playing the game on a keyboard always seemed kind of strange to me. It's possible to remap the keys anyway you want, so djmax style using spacebar is also possible now.

4. I tried to stray away from IIDX somewhat in this release, and give the gameplay a more unique feel. The 80% bar to pass concept felt dated and too unoriginal, even if it was more interesting then just a lifebar.

Sorry if you're disappointed in this one... I know I can't please everyone, but it does make me question if coming back to Flash is a good idea or not =(

What a difference 9 hours can do

Okay, just to get you into the program again, I reviewed this game earlier today, but last time: I noticed some lag, some off-syncness, strict timing (or, wrecked up timing caused by the "hit the notes when they are INSIDE the box" thing), and some missed opportunities for some good note combos.

But now, I've seen some improvement. I noticed a bit less lag, that little spacebar thing you added helped with the sync, and you even fixed up the note bar to be a bit more like the older F2Jams (hit it on the red line, not inside a box). That's a true improvement.

Still, I personally there are a bit too many Flash based Beatmania/o2Jam clones in this contest, but this is shaping out to become one of the better Beatmania clones out there. But you know what I just can't wait for? Metal Freaks Xtreme 3, which I hear will be released for the Rock Out contest. MF is my benchmark of sorts for Beatmania-clones, in case you're wondering.

Okay, I still think the filter effects need to go, and maybe you could add an option for a darker background (since Beatmania and o2jam play on a darker note track). But at least, for the series, and compared to the last version you released earlier today, F2Jam 3.0.1 (lol) is starting to become the absolute benchmark for flash based DJ games.

Music Game Ranking Scale:
Graphics - 8
Originality - 3
Music - 9
Mechanics - 8
Overall - 8

XceeD responds:

Thank you so much for your review. I am glad that you thought that this game is a lot better than it was before. After seeing this review, I'm relieved. I thought I might get the same reviews I got this morning. Thanks so much for taking time to play this game again! I really appreciate it!

I still can't pass insane!

But anyway, putting that aside (since it's supposed to be almost impossible), this was a pretty unique and original game. The graphics and UI were pretty nice looking, really gets you into it.

The mechanics were pretty interesting for a music game, having to hold down arrows and hit targets with the A key. It actually kinda seemed a bit like Guitar Freaks a bit, with the whole "hold down buttons, hit a different button when its time, get penalized when you do anything else" thing. But, your implementation of the concept and how it was applied with the atomosphere of the game made it seem quite original.

The music in this game was pretty good too. For some reason, I was expecting more "actual techno", but the rock songs you chose worked perfectly with the intensity of the game. Especially that Zelda remix, that was an excellent song!

The notes were on-sync pretty good, I didn't notice any major off-syncness. While I'm on the topic of notes, the notecharts were pretty good too! But, if you ever make a sequel, I'd suggest that you lower the sound quality to 80kpbs so you can fit more songs in, and that you add multiple difficulty levels to each song, and maybe a tutorial too. Also, I did find the game difficult at first, but once I caught on to it, I got better. I've 4'd all 3 of the main difficulties if you are wondering.

You may have wondered why I zeroed everything, good reason: I don't use the sub-scores anymore. When the redesign comes, it's going to be gone anyway. But, I'm now introducing my own scales which I can adapt for each game...so here it goes:

Music Game Ranking Scale:
Graphics - 9
Originality - 6
Music - 8
Mechanics - 9
Overall - 9

I just hope you win something good.

I am the root of most evil

kanadian kyuubi @KKyuubi

Male

Joined on 6/26/06

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